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NVIDIA. GeForce RTX: A Beast for Today's Games - and Tomorrow's 2018.08.23

Santa Clara, CA, USA and Cologne, Germany - August 22, 2018 - Our GeForce RTX series GPUs - the first gaming GPUs based on our new NVIDIA Turing architecture - fuse next-generation shaders, real-time ray tracing, and all-new AI capabilities. Game developers are buzzing. Our new Turing GPUs - the GeForce RTX 2080 Ti, 2080 and 2070 - arrive ahead of a holiday shopping season supercharged by sub-$300 4K monitors and a lineup of big titles from top game franchises.

Jensen Huang, NVIDIA founder and CEO, introduced the GeForce RTX series of gaming processors, representing the biggest leap in performance in NVIDIA’s history.
Photo courtesy of NVIDIA
 

Santa Clara, CA, USA and Cologne, Germany - August 22, 2018

Open box. Start your game. Witness the impossible.

Our GeForce RTX series GPUs — the first gaming GPUs based on our new NVIDIA Turing architecture — fuse next-generation shaders, real-time ray tracing, and all-new AI capabilities. Game developers are buzzing.

Photo courtesy of NVIDIA
 
But right out of the box it gives you a huge performance upgrade for games you’re playing now.

GeForce RTX GPUs deliver 4K HDR gaming on modern AAA titles at 60 frames per second — a feat even our flagship GeForce GTX 1080 Ti GPU can’t manage.

Photo courtesy of NVIDIA
 
Our new Turing GPUs — the GeForce RTX 2080 Ti, 2080 and 2070 — arrive ahead of a holiday shopping season supercharged by sub-$300 4K monitors and a lineup of big titles from top game franchises.

https://www.nvidia.com/en-us/geforce/20-series/  


Photo courtesy of NVIDIA
 

Big Game Hunting

For game after game, Turing delivers big performance gains (see chart, above).
Those numbers get even bigger with deep learning super-sampling, or DLSS, unveiled Monday.

DLSS takes advantage of our Tensor Cores’ ability to use AI.
In this case it’s used to develop a neural network that teaches itself how to render a game.
It smooths the edges of rendered objects and increases
performance.

Photo courtesy of NVIDIA
 
That’s one example of how Turing can do things no other GPU can.
This makes Turing’s full performance hard to measure.

But looking at today’s PC games — against which GPUs without Turing’s capabilities have long been measured — it’s clear Turing is an absolute beast.

Get ready to hear it roar!

Photo courtesy of NVIDIA
 


NVIDIA Unveils GeForce RTX, World’s First Real-Time Ray Tracing GPUs



In a series of announcements that left more than 1,200 gamers gathered Monday in Cologne alternately breathless, giddy with laughter, and shouting their enthusiasm, Jensen Huang introduced the GeForce RTX series of gaming processors, representing the biggest leap in performance in NVIDIA’s history.

Photo courtesy of NVIDIA
 

“This is a historic moment,”
the NVIDIA founder and CEO declared as he rolled out the new GPUs, starting at just $499.
“Computer graphics has been reinvented.”


Photo courtesy of NVIDIA
 
Delivering the “holy grail” of graphics to gamers, Huang introduced the world’s first real-time ray-tracing gaming GPUs — supported by a fat roster of upcoming blockbuster game titles — to a heaving crowd at the Palladium, a spare steel and concrete music venue tucked between railroad tracks and metal fabrication shops on Cologne’s gritty industrial north side.

Photo courtesy of NVIDIA
 
Unveiled ahead of Gamescom, the world’s largest gaming expo, the GeForce RTX 2080 Ti, 2080 and 2070 GPUs are the first gaming processors based on our new Turing architecture, packed with new features that will deliver 4K HDR gaming at 60 frames per second on the most advanced titles.


Photo courtesy of NVIDIA
 
The RTX 2080 Ti and RTX 2080 — including Founders Edition cards direct from NVIDIA — will be available for pre-order starting Monday. The RTX 2070, starting at $499, will be available in October.


Photo courtesy of NVIDIA
 
These products are built on the NVIDIA Turing GPU architecture introduced a week ago in Vancouver, which fuses next-generation shaders with real-time ray tracing and all-new AI capabilities.

Photo courtesy of NVIDIA
 
Huang
said this new hybrid graphics capability represents the biggest generational leap ever in gaming GPUs, delivering 6x more performance than its predecessor, Pascal.

Huang also announced that a barrage of 21 new games — including Battlefield V, Final Fantasy XV, PlayerUnknown’s Battlegrounds and Shadow of the Tomb Raider — are being developed on the NVIDIA RTX platform.

https://nvidianews.nvidia.com/news/nvidia-rtx-platform-brings-real-time-ray-tracing-and-ai-to-barrage-of-blockbuster-games  


Photo courtesy of NVIDIA
 
The show stopper: a demo of Battlefield V that had the audience alternately bursting into applause and shouting with enthusiasm as they saw scenes from an urban battle reflected in a soldier’s eyes, fire from a flame-throwing Churchill Crocodile tank reflected from the hood of a car, or an explosion from a V1 rocket reflected in the windows of nearby storefronts moments before the shockwave from the explosion shattered them.

Photo courtesy of NVIDIA
 

“It does exactly what you would expect it to do and it does it all by itself,” Huang said from the stage of the effects Turing unleashes.
“Everything just works because ray tracing just works.”


Delivering the Holy Grail

To put Turing’s capabilities into perspective, Huang’s talk opened with a video telling the visual history of computer graphics over the past half century, narrated by its pioneering figures.

It’s the tale of a grand quest to simulate the world, one that’s captivated some of the world’s brightest minds.
It highlights breakthroughs in films such as Star Wars and The Abyss, and games like Crysis and Destiny 2.

Photo courtesy of NVIDIA
 
„NVIDIA RTX is the product of 10 years of work and 10,000 engineering years of effort in computer graphics algorithms and GPU architectures”,
Huang said.
“The NVIDIA RTX platform benefits from support in Microsoft’s new DirectX Raytracing API, games adopting it in development for Windows and Vulkan APIs, and hardware acceleration integrated into NVIDIA’s Turing architecture.”

The headline feature — RT Cores — represent a kind of “holy grail” for gamers, accelerating the crushingly computationally intensive work of tracing beams of light through to generate images in real time, Huang said.

Photo courtesy of NVIDIA
 

RTX: A Big Difference for Big Games

Turning to a tested computer graphics teaching tool, the Cornell Box — a 3D box inside which various objects are displayed — Huang showed how Turing uses ray tracing to portray increasingly complex scenes incorporating reflections, refractions, and shadows with stunning photo-realism.

Each iteration of the demo got an instant reaction from audience members, who clapped and gasped every time Huang showed what RTX could do.

“Everything just works,” Huang said.
“Everything….just…works…you just turn it on.”

Photo courtesy of NVIDIA
 
To give the audience a taste of what Turing can do, Huang teed up a demo, dubbed Sol, showing a pair of robotic assistants placing glossy-white armor onto a lone figure, each piece finding its place with a gratifying “snick.”

As the protagonist ascends to a hatch to jump into action — with ray-traced reflections of the futuristic environment all around him gleaming from his suit and visor — the now unsupervised robots begin to dance to the irresistible rhythms 1977’s “Boogie Shoes” by KC and the Sunshine Band.

Photo courtesy of NVIDIA
 
Hearing the music, the armored figure returns, cocks his head in surprise, and then demonstrates his own fluid, loose-limbed dance moves in a twist the had the audience howling with delight.

Turing also includes unprecedented deep learning capabilities — thanks to its built-in Tensor Cores, which accelerate the deep-learning algorithms driving the deep learning revolution.

Now that technology is coming back to games, with NVIDIA harnessing banks of supercomputers to train network, such as the NVIDIA Deep Learning Super Sampling, which turn low resolution into high resolution ones, and can run on Turing’s Tensor Cores.

Photo courtesy of NVIDIA
 

Cybernetic Soul

Huang ended his presentation with a real-time demo that how the academic world of computer graphics — and the rollicking fun of computer games — intersect.

It brings the audience back to the inside of the Cornell box — this time outfitted with a disco ball and strobe lights — where the armored figure from the video Huang showed just a few minutes before pops up again, dancing, only to freeze after the music stops.

The message is clear: you’re going to have a blast playing with Turing’s cutting-edge graphics.

Photo courtesy of NVIDIA
 

Video
NVIDIA GeForce RTX - Official Launch Event

https://www.youtube.com/watch?v=Mrixi27G9yM  


Video
GeForce RTX - Graphics Reinvented

https://www.youtube.com/watch?time_continue=3&v=02h_dNl-C-s  


Video
Battlefield V: Official GeForce RTX Trailer

https://www.youtube.com/watch?time_continue=1&v=rpUm0N4Hsd8  


Photo courtesy of NVIDIA
 

Support from Industry’s Top Developers

Many of the gaming industry’s most important companies have expressed support for the NVIDIA RTX platform, in addition to developers of professional rendering applications, such as Adobe, Autodesk and Pixar.

Among those voicing support include:

• “With GeForce RTX the future is now, and NVIDIA is reinventing graphics by enabling real-time ray tracing. For the first time, the NVIDIA RTX platform has given us the opportunity to integrate real-time global illumination into our engine, and specifically our upcoming title, Metro Exodus. This allows us to achieve the most realistic lighting simulations seen in real-time graphics.”
Oleksandr Shyshkovtsov, CTO, 4A Games


• “We had an excellent partnership with NVIDIA on Rise of the Tomb Raider. Now, thanks to NVIDIA RTX technology, we are pleased to announce that Shadow of the Tomb Raider will, quite fittingly, feature real-time shadows.”
Rich Briggs, senior brand director, Crystal Dynamics


• “From a game publishing perspective, GeForce RTX from NVIDIA is really exciting. We can see a future where games are more realistic and more immersive, for our game-playing customers. This is a great time to be a PC gamer.”
Klemens Kundratitz, CEO, Deep Silver


• “Battlefield fans expect us to keep pushing the boundaries of graphical fidelity and this new NVIDIA RTX platform allows us to hold true to that commitment. Our investment in RTX is allowing us to take a huge graphical leap forward and the ambition is that Battlefield will look vastly more lifelike and dynamic for PC players.”
Christian Holmquist, technical director, DICE


• “With its Turing architecture, NVIDIA has shattered the photorealism barrier that current-generation rasterizing techniques have presented until now.”
Kim Libreri, CTO, Epic Games


• “DLSS delivers a stunning picture by smoothing the edges of rendered objects like never before. For MMORPG, applying artificial intelligence to anti-aliasing results in a much-improved gaming experience — it’s a brilliant way to use GeForce RTX’s Tensor Cores.”
Kris Guo, CEO, Seasun and senior vice president of Kingsoft


• “It was remarkably easy to integrate ray tracing into Atomic Heart using the NVIDIA RTX platform. As always, NVIDIA provided a great tool set along with their expertise, and GeForce RTX provided the necessary horsepower.”
Robert Bagratuni, CEO, Mundfish


• “GeForce RTX has made real-time ray tracing a reality in Justice, and the results are jaw dropping. Thanks to GeForce RTX, real-time ray tracing is here, and has arrived about 10 years ahead of schedule.”
ZhiPeng Hu, general manager of NetEase LeiHuo Studio


• “Real-time ray tracing was always something that was out of reach for gaming, but NVIDIA GeForce RTX changes that. Ray-traced shadows, reflections, refractions and ambient occlusion are stunning — they are literally game changers.”
Donggun Kim, executive producer, ProjectDH, NEXON Korea devCAT Studio


• “Nixxes Software has a long history of collaboration with NVIDIA. We are excited to continue that tradition with the integration of real-time ray-traced shadows into the PC version of Shadow of the Tomb Raider.”
Jurjen Katsman, CEO, Nixxes Software BV.


About NVIDIA

NVIDIA’s (NASDAQ: NVDA) invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined modern computer graphics and revolutionized parallel computing.

More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots and self-driving cars that can perceive and understand the world.

More information at
  http://nvidianews.nvidia.com/


Source: NVIDIA Newsroom

https://nvidianews.nvidia.com/  



ASTROMAN Magazine - 2018.08.05

NVIDIA. Why GeForce Is the Graphics Platform of The International 2018

https://www.astroman.com.pl/index.php?mod=magazine&a=read&id=2560  


ASTROMAN Magazine - 2018.06.12

NVIDIA. Reaching the Summit: Accelerated Computing Powering World's Fastest Supercomputer

https://www.astroman.com.pl/index.php?mod=magazine&a=read&id=2531  


ASTROMAN Magazine - 2018.06.06

NVIDIA Isaac Launches New Era of Autonomous Machines

https://www.astroman.com.pl/index.php?mod=magazine&a=read&id=2525  


ASTROMAN Magazine - 2017.05.22

NVIDIA Launches Revolutionary Volta GPU Platform, Fueling Next Era of AI and High Performance Computing

https://www.astroman.com.pl/index.php?mod=magazine&a=read&id=2253  


ASTROMAN Magazine - 2017.02.10

NVIDIA Powers New Class of Supercomputing Workstations with Breakthrough Capabilities for Design and Engineering

https://www.astroman.com.pl/index.php?mod=magazine&a=read&id=2193  



Editor-in-Chief of ASTROMAN magazine: Roman Wojtala, Ph.D.


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